RIPPLE

Ripple

About the game and how to play

Ripple is a fresh take on the classic Lights Out puzzle. Tapping a cell flips it along with the cells directly above, below, left and right of it. Your goal is to still the whole pond. In Rush mode a three-minute clock starts on your first tap and each pond you calm deals the next one instantly. Par is the true minimum number of taps for that pond.

Players
1 player
Category
Logic puzzles
Price
Free, no download, no sign-up
Where to play
In the browser on phone, tablet and computer

How to play

  1. Tap a cell — it flips along with its four neighbours.
  2. Bring every cell to rest to calm the pond.
  3. In Rush, solve as many ponds as you can before time runs out.
  4. Matching par without a hint is a perfect solve.

Tips

  • Tapping the same cell twice puts everything back, so a clean solution never taps any cell more than once. The order of your taps does not matter either — only which cells you tap.
  • Work from the top down: for every rippling cell in a row, tap the cell directly below it. That clears the row above and pushes all the ripples into the last row, which you then fix with a tap or two in the top row and a second sweep.
  • In Rush the clock only starts on your first tap, so study the opening pond before touching anything. Your Rush score is the number of ponds calmed, not how close you got to par, so favour speed over perfection.
  • Reset restores the pond as dealt but does not refund the taps you have spent. When you are lost, a hint is often the better move: it points at one tap from the shortest solution from where you are right now.

Frequently asked questions

Is every Ripple pond solvable?

Yes. Each pond is built by tapping random cells on still water, so a solution always exists. Par is exact too — the game computes the true minimum number of taps for that pond rather than estimating it.

What is the difference between Calm, Normal, Choppy and Storm?

Calm deals 4×4 ponds with a par of 3–5, Normal 5×5 with 5–8, Choppy 5×5 with 9–12, and Storm 6×6 with 12–16. The Rush clock is the same three minutes on every level; only the grid size and par range change.

How is the Daily Challenge different from Rush?

The Daily is one 5×5 pond that is the same for everyone, with no countdown, scored by the number of taps you use. An unfinished daily is saved so you can continue later, and past days can be replayed from the archive.

What happens if I leave in the middle of a game?

Leaving a Rush run abandons it, because there is no fair way to resume a game played against the clock. The Daily Challenge is saved and offered back as Continue on the home screen.

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